export default function example() {
// Renderer
const canvas = document.querySelector('#three-canvas');
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1);
// Scene
const scene = new THREE.Scene();
// Camera
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.z = 4;
scene.add(camera);
// Light
const ambientLight = new THREE.AmbientLight('white', 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight('white', 1);
directionalLight.position.x = 1;
directionalLight.position.z = 2;
scene.add(directionalLight);
// Mesh
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({
color: 'hotpink'
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// 그리기
const clock = new THREE.Clock();
function draw() {
const delta = clock.getDelta();
renderer.render(scene, camera);
renderer.setAnimationLoop(draw);
}
function setSize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);
}
// 이벤트
window.addEventListener('resize', setSize);
draw();
}